Grounded December Update Out Wednesday

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Obsidian Games released its December update of enhancements and updates for their popular backyard survival game, Grounded. Still officially at the status of “pre-release,” Grounded has now been out since the summer, and as of November 10th, had racked up a community of 5 million players worldwide as it has regularly continued to add content to the game, with new bugs, features, locations and countless harvestable and craftable goods.

The December update, technically “build” features a litany of updates and enhancements, as well as tweaks to various existing elements including various adjustments to creature behavior, speed, and strength. Shyla Schofield, Obsidian Games Social Media Manager, hosted the Grounded Developers VLOG 9 and showed off some of the major highlights. These include updates in the koi pond and pond lab, adding more hidden goodies to uncover. Other updates include enhanced underwater gear, such as upgradable flippers that enhance swim speed, the addition of several alternative languages for menus and UI.

Image Credit: Obsidian Games/Grounded

Included in the Grounded December update are also several creature updates. Koi fish are now able to eat bugs, creatures, and people, and randomization in creature attack habits was added by randomizing the timing of attacks, making things a bit more unpredictable when fending off spider attacks or hunting bugs for food and materials. Several new materials have been added to the game along with new and enhanced crafting recipes.

Below is the complete developer Vlog 9 detailing some of the Grounded December update.

A full list of enhancements, from the Grounded news page for the December update, are listed below. If you haven’t checked out Grounded yet, check out our early release preview for our impressions. Grounded is available on the Xbox One and Xbox Series X|S, as well as for PC, via either Xbox Game Pass as an included title for subscribers to Game Pass Ultimate, and is available for purchase from the Xbox Store and Steam for $29.99.



  • The Pond and Pond Lab have been revamped with additional puzzles, gameplay, and secrets to discover.
  • New underwater caves to find and explore.
  • New Pond Lab outposts.
  • New Resources: Algae, Muscle Sprouts.
  • New SCA.Bs to collect.


  • Fin Flops+
  • Diving Lantern+
  • All smoothies now have a + version to unlock.


  • Russian, Polish, Korean, Chinese, and Brazilian Portuguese localization added.


  • The save system for Xbox and Windows Store platforms has been refactored to be more robust and lightweight.
  • New saves going forward should be more reliable when it comes to saving player data and properly uploading it to the cloud.
  • The game will no longer need to do long cloud sync each time you boot it.
  • Syncing between consoles should be more reliable. NOTE: This will require a one time save conversion step after logging in to convert any older saves to use the new system.



  • Spear weapons can now be thrown in water.



  • The player can jump out of the water at any location instead of just the edges.


  • The Koi Fish can eat creatures (and you!).
  • 2 handed weapons now deal slightly more damage.
  • Water Boatmen now flee at a slower speed and have less HP.
  • Tadpoles flee at a slower speed.
  • Adjusting Dazzling Riposte; now reduces enemy defense after perfect block instead of reducing enemy attack.
  • Timing in between creature attacks is now random instead of it always being the same fixed amount of time.
  • Stamina regen is now reduced while you’re actively holding block.
  • The blocked damage percentage is now based on weapon type instead of always being 75%.


  • There is now a game option to display the distance over player nameplates to see how far they are.


  • New caves to explore in the pond.
  • The Koi can now push pond foliage out of its way.
  • Juice Droplets despawn after 3 days, allowing new ones to drop out of the straws in case a spawned drop somehow got lost.
  • Eelgrass now respawns over time.
  • Holiday lights added to the house.
  • Improved lighting in the Pond / Pond lab.
  • Additional pond and pond lab set dressing.


  • Some structures such as Foundations, Scaffolds, and Walls, now align to the ground from their corners instead of their center.
  • Some other buildings such as the Jerky Rack, Zipline Anchor, and Dew Catcher, now sit on their legs instead of on their center point only.
  • Tweaked the order of some buildings in the radial.
  • The Squared Roof Corner will now block wall crenellations below it.


  • The recipe for decoy bait has been adjusted.


  • Audio improvements for drowning.



  • Grid-snapping non-structural buildings on top of existing structures now work correctly.
  • Underground blueprints can now be canceled, either by looking at them or with Cancel Nearby Blueprints in the Game Preview Debug menu.
  • Fixed issue where dying in the depths would place your backpack at the starting spawn ravine.
  • Clients will no longer experience twitchy movement when moving on large structures.
  • Instances of “lame” were replaced or removed.


  • Buildings can no longer be briefly placed on canceled buildings.
  • Buildings can’t be built on stuffed insects.
  • Buildings can’t be built on other players’ unplaced buildings.
  • Floating structures will stop bobbing if connected to solid ground.
  • The player can no longer jump while gliding.


  • Spike Strips can now be placed next to each other when snapped to a grid.
  • Hedge berries will now float correctly inside the pond lab, should you somehow manage to get one there.
  • Signs no longer flicker when they are being placed on walls.
  • Signs can now be optionally snapped to the grid.
  • Buoyant markers now float properly on the water’s surface.
  • Decoy Bait now properly behaves as a lure for both swimming and non-swimming creatures.
  • Diving Bell Spider Chunks are now properly marked as a tier 2 material.
  • Decoy Bait no longer causes non-swimming creatures to float in wacky ways.
  • Fixed random crashes with Grass Plank Storage and Weed Log Storage buildings.
  • Chair interaction not working for building or recycling has been fixed.


  • Pond bubbles should pop before poking out of the surface.
  • Koi collision better matches its animations to prevent the player from clipping into the model as much.
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