Star Wars: Squadrons 4.0 Update, Trailer Released

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Electronic Arts released a new Free Content Update trailer today along with the release of the Star Wars: Squadrons 4.0 Update. The content update brings the addition of a new multiplayer battle map as well as the addition of two new Star Fighters and other cosmetic enhancements.

As detailed last month, a couple of content updates, including Squadrons 4.0, had been announced by EA in part due to the outpouring of inquiries from fans of the game for more content. It seemed early on when Squadrons was first being released that EA had little, if no, future plans for the title, at one point committing to the idea that no expansion or other add-on materials were planned for Squadrons, much to the dismay of gamers. After seeing the greater than anticipated level of support and enthusiasm for the game, EA released a next-gen console enhancement for the Series X|S and PlayStation 5, and announced more improvements coming around years-end. Well, the wait is over!

Watch the approximately 1 minute long trailer showing off the new Republic B-Wing and Imperial Tie Defender in gameplay action that were delivered in the Star Wars: Squadrons 4.0 update. The update is free for all players, and is out now.

Star Wars: Squadrons 4.0 Update Trailer

Star Wars Squadrons Update 4.0 Release Notes Below.

The following bug fixes, changes, and additions come in the Squadrons Update 4.0. Bolded are some highlights we think the community will be most interested in. For full details on the new content added, check out the Pilot Briefing on our Holiday Supply Drops.

General

  • Added Custom Games and a server browser, available in the Multiplayer & Training menu
  • Adjusted Skill Rating requirements for each tier via server-side change last week (see below for full details)
  • Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week
  • Ongoing server-side matchmaking improvements
  • Fixed an issue where the game could crash if the player didn’t skip through the outro screens of a match
  • Fixed an issue where the game could crash when loading into Fostar Haven
  • Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven
  • Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons
  • Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
  • Fixed issue where the interior of the TIE interceptor could disappear after respawning
  • Fixed issue where Star Destroyer engine VFX could flicker
  • Fixed an issue where PlayStation 5 visuals appeared blurry.

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